For this character I wanted to see if I could go from an initial idea to a finished character within the space of one week, turns out it was indeed possible.
Sculpting and iterating the design - 2.5 days.
Lowpoly, baking and texturing - 1.5 days.
Rigging and test animation - 1 day.
The smaller arms as well as the antennae are physics driven inside of the Unreal Engine.